REMOTE STRIKE // Tactical Drone Wargame
REMOTE STRIKE is an intense, asymmetric sci-fi tabletop wargame of stealth penetration, surgical strikes, and electronic warfare designed for 2×2′ to 3×3′ tables. Piloting experimental Hunter-Killer UCAVs deep within hostile Syndicate airspace, players must manage acoustic and radar signatures, ration scarce ordnance, and achieve high-stakes tactical objectives before integrated air defense networks lock on and wipe them out.
Playable as a Solo AI infiltration, a 2-Player Co-Op Wolfpack, or an Adversarial 1v1 PvP Sortie, Remote Strike combines classic physical miniature play with an all-in-one digital Ground Control Station (GCS) that runs offline in any browser on tablets, laptops, or desktops.
What’s Included in the Suite
- Complete Digital Ground Control Station (HTML Web App): A zero-install, dependency free tablet HUD and game engine featuring reactive telemetry, phase tracking, dynamic weapon calculators, procedural AI directors, and sound design.
- Core Rulebook & Scenario Manual: Fully formatted for print or digital reading, complete with D6 mechanics, stealth rules, altitude bands, and comprehensive unit profiles.
- 5 Official Operations: High-tension scenarios ranging from radar interdiction and convoy ambushes to fortified bunker overloads and downed-pilot Close Air Support.
- “Operation: Black Horizon” Persistent Campaign: A 4-tier sector progression system with Salvage Scrap economies, intel gathering, airframe tech upgrades, and a Doomsday Clock.
- Complete Print-and-Play Component Sheet: 1:1 scale vector unit tokens (32mm / 1.25″), foldable 28mm vertical standees, Field Rearm Caches, Objective Uplinks, status chits, and cut-out 2D terrain footprints (Comms Towers, Radar Domes, Urban Ruins, and Volatile Depots).

Core Mechanics & Features
The Stealth Spectrum & Ghost Echoes
Every action makes noise. Firing rotary cannons or climbing to High Altitude spikes your Signature Track, expanding enemy detection ranges and granting hostiles bonus attack dice. Drop down to Nap-of-the-Earth flight to break LoS and leave behind Ghost Echo tokens, tricking automated patrols into hunting phantom signatures while you flank from the shadows.
Tactical Ammo Conservation & Hardpoint Management
You do not have unlimited magazines. Choose between precision single-taps or suppression-heavy full bursts with your 20mm rotary autocannon; deploy armor-piercing AGM-99 micro-missiles against hardened mechs; or fire the silent, zero-signature EMP Arc Lance to disable sentry turrets without alerting nearby patrols. When payload runs low, fight your way to tabletop Field Rearm Caches to restock mid-sortie.
Three Complete Ways to Play
- Solo Operator: Pilot a single strike UCAV against a reactive, signature-driven 2D6 AI Director that adapts its tactical orders based on your heat and visibility.
- Co-Op Wolfpack (2 Players): Fly as a synchronized flight element, combining a strike chassis (Valkyrie-01) with an electronic-warfare specialist (Wraith-02) and sharing a single global signature pool against scaled enemy forces.
- Adversarial PvP (“Syndicate Commander”): One player commands the drone strike while the opposing player assumes manual command of Syndicate forces, spending Command Threat Points (CTP) to trigger radar sweeps, vector reserves, and execute coordinated anti-air ambushes.
Procedural Generation & Turn 3 Uplink Twists
Need quick action? Roll up infinite standalone missions with randomized primary directives, secondary targets, and automated Turn 3 Uplink Mutations, such as decoy targets, ionospheric EMP storms, or unexpected hunter drone interceptors.
Tabletop Specifications
- Footprint: 24″ x 24″ (2×2′) or 36″ x 36″ (3×3′)
- Game Length: 30–45 minutes
- Player Count: 1–2 Players (Solo, Co-Op, or 1v1 PvP)
- Requirements: A handful of standard D6 dice, measuring tape/ruler, and any device with a modern web browser (or printed sheets from the included manual). Miniatures-agnostic: use your existing 28mm sci-fi miniatures or the included printable standees/tokens.
