by Terrabloks

Welcome to WARBLOKS®
Where cinematic world-building meets tabletop warfare.
Fuchöv Castle is a monumental, modular, 3D-printable gothic fortress, designed and sculpted to transform your tabletop into a living battlefield.
Raise its towers. Defend its walls. Lay siege to its gates.
Then unleash the devastation.
This isn’t scenery around the battle. This is the battlefield!

Not Just The Devil in the Detail…
Warbloks is a series of gaming tables, scaled for 28-32mm wargaming and RPG scenarios, each sitting upon a 6’x4′ table diorama. It can be 4’x4′, it can be just the buildings on a flat playmat, intact or ruined, the choices are yours.

Your Battlefield, Your Rules…
Go monumental. Or make it your own.
At its full extent, Fuchöv Castle spans an incredible 6 feet 8 inches, with two islands linked by a bridge, a fortified entrance on the second island and a transition into the medieval world of Helwick. (or just a longer table). The main castle island occupies a 4 × 4 ft footprint.
But you do not need to print the entire battlefield.
Fuchöv Castle is designed to be completely modular. Every element can stand alone, and there’s no need to print the enormous rocky base.
I’ve also included alternative versions of individual buildings so they can be used independently. For example, the Barracks can be printed without the Armoury, with alternative versions that remove the connecting architecture or integrated stairways.
Start small. Build big. Go epic..
Your battlefield. Your rules.

Use individual buildings, walls and ruins on your existing table. Build a smaller
stronghold. Create the main castle island. Or expand into the complete two-island battlefield.
The islands have separate tops and risers, allowing the terrain to be used as a playmat separate risers sit underneath the tops allowing the whole island to be raised to the height of Helwick for a connected world.

This particular project wasn’t about making Fuchöv Castle just look cool, it’s about playability, This piece of terrain needed to not only follow the cinematic design and detail I put into all of my work, but also needed to inspire tactical and narrative decision making.

Core Gameplay Factors (The Warbloks Way)
Get In The Game… Feel It… Own It…
This is level design brought to the tabletop. Elevation, access, fortifications and ruins turn the landscape itself into part of the encounter.
Not simply scenery to fight around. A world to fight through.
• Line of Sight
• Cover
• Elevation
• Concealment
• Choke Points
• Flanking Routes
• Open Ground
• Movement Restriction
• Objective Positions
• Defensible Positions
• Multiple Approaches
• Vertical Connectivity
• Firing Lanes
• Dead Ground
• Interlocking Cover








