Dracula’s America: Shadows of the West

It is 1875, and Count Dracula is President of the United States of America.

In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count’s thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula’s will with ruthless efficiency.

Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life.

Dracula’s greed, however, knows no bounds, and his reach is long…

Dracula’s America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.

  • Gothic Horror in the Wild West: 
    The game blends classic Wild West tropes with supernatural elements, creating a “Weird West” setting filled with vampires, shape-shifters, and occult magic.
  • Dracula’s Reign: 
    Dracula has seized power and established a secret empire, casting a shadow over the nation.
  • Secret Wars: 
    Various factions, including secret societies, cults, and monster-hunting orders, engage in secret conflicts for dominance and survival in this alternate America.
Gameplay Mechanics
  • Skirmish-Level Combat: 

    Players command small groups of miniatures, called “posses,” to battle other factions. 

  • Card-Driven System: 

    A core mechanic involves playing cards from your hand to determine actions and initiative, with different colors and numbers used for bidding and resolving conflicts. 

  • Dice-Based Resolution: 

    Players use dice tests for actions and challenges, with modifiers and dice rolls determining success or failure. 

  • Faction Diversity: 
    A variety of distinct factions offer unique skills and equipment, allowing for different playstyles. 
Genre: Western, Alternate History, Horror
Scale: 28 mm, 32 mm
Average Models per Side: Less than 10
Number of Players: 2, 2+
Miniatures: Agnostic, Dedicated
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Osprey Publishing
Designers: Jonathan Haythornthwaite
Year Released: 2017
Additional Information:

Expansions Include:

  • Hunting Grounds     New Factions, Scenarios, Territory, Campaign Options, New Monsters, New Gear, New Hired Guns, New Skills
  • Forbidden Power     New Factions, New Rules, New Scenarios, New Hired Guns, New Monsters, New Skills, New Gear

 

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