Broken Legions

The Roman Empire rules the civilized world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman’s blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.

  • Setting: 
    A fantasy Roman Empire where the gods, monsters, and ancient magical power are real. 

  • Secret War: 
    The game focuses on a secret conflict fought in the shadows of the empire, rather than large-scale military engagements. 

  • Skirmish Level: 
    Players control small warbands, typically 7-12 models per side, making it a skirmish-level game. 

Gameplay Elements
  • Scenario-Driven: 
    Games are played through various scenarios with specific objectives, not just simply destroying the opponent. 

Game Mechanics
  • Alternating Activation: 
    Play proceeds in turns, with players alternating between moving and activating one model at a time. 

  • d10 System: 
    The core dice mechanic uses 10-sided dice (d10s) for activations and other checks. 

  • Fate of the Gods Dice: 
    A special dice roll on a “Fate” die during actions can result in fumbles or negative consequences. 

  • Presence Tests: 
    Models might need to take presence tests (rolls including their presence score) to avoid breaking and fleeing in combat. 

  • Magic and Abilities: 
    Heroes and leaders can possess skills and magical abilities, with spellcasting referred to as “performing miracles”. 
Genre: Fantasy, Ancients (up to 500 AD), Alternate History
Scale: 25 mm, 28 mm, 32 mm
Average Models per Side: Less than 10
Number of Players: 2
Miniatures: Agnostic
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Osprey Publishing
Designers: Mark Latham
Year Released: 2016
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