Le Feu Sacré is a Napoleonic wargame focused on grand strategy at the Corps and Divisional level, where players command a corps and maneuver with brigades and battalions. The game emphasizes command and control, battlefield friction, and historical tactics over the minutiae of individual soldier movement, with a card-driven activation system and abstract combat rules for a fast-paced game. It is designed for miniature figures (6mm to 15mm scale) and includes historical orders of battle for a realistic feel.
Grand tactical level: Players act as Corps or Army commanders, focusing on strategic movement and command rather than the individual actions of every soldier.
Command and control: The rules simulate the difficulties of command, where factors like a commander’s ability (gifted, solid, poor) and initiative (bold or cautious) play a significant role.
Card-driven system: A card-driven system determines which commands are activated each turn, which then roll to determine their Personal Initiative Points (PIPs) to spend on actions.
Abstract combat: To streamline the game, combat is abstracted to represent a combination of close-range musketry and melee, with a focus on quick and decisive engagements rather than prolonged firefights.
Historical basis: The rules include historical orders of battle for multiple French Corps d’Armee and scenarios are scenario-based rather than point-based to encourage historical representation.