Triumph! Rules for Tabletop Battles Ancient and Medieval

Triumph! is a wargame system for historical, ancient, and medieval battles (3000 BC to 1500 AD). It uses a “what you see is what you get” approach with 50-60 figures per side, focusing on maneuver and 26 specific troop types. The system features “I go, you go” mechanics, command points, and a unique, card-driven terrain setup.

Key details

  • Scale and Scope: Games typically last around one hour, making it suitable for quick, competitive, or casual play. It supports various basing standards and scales well.
  • Core Mechanics: Players utilize 1d6 command points per turn to move, and combat is determined by unit types and tactical positioning, with no individual casualty tracking.
  • Army Selection: Features 600+ army lists accessible via the Meshwesh online database.
  • Version Updates: The system is currently updated to version 1.2, which includes refinements to previous rules.
  • Victory Conditions: A player wins by eliminating enemy elements worth 16 points (typically one-third of the army).
  • Related Systems: Triumph! shares similar, yet more streamlined, mechanics with other ancient/medieval wargames like DBMM.
Genre: Ancients (up to 500 AD), Medieval (500-1400)
Scale: 15 mm, 25 mm, 28 mm
Average Models per Side: 51 and Over
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Washington Grand Company
Designers: Karolina Kabata
Year Released: 2016
Website: Triumph!
Additional Information:

Army Lists are available online here

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