Troops, Weapons & Tactics

Troops, Weapons & Tactics simulaes WWII platoon-level combat, focusing on fire teams and squad-level tactics. Designed for realism, it forces players to use authentic tactics, such as managing leadership (“Big Men”) and infantry-weapon coordination, where poor decisions have severe consequences.

Key Aspects of Troops, Weapons & Tactics:

  • Scale and Scope: The game focuses on platoon-level actions, with individual figures representing soldiers, often played at a 1:80 scale (20mm).
  • Command Structure: The core units are rifle squads, which are further divided into fire teams.
  • “Big Men” (Leaders): A critical component is the leadership, represented by Lieutenants, Sergeants, and Corporals, who control the flow of the game.
  • Tactical Depth: It is designed to be a “gritty” simulation where proper use of cover, fire and movement, and weapon systems is essential for success.
  • Flexibility: The rules allow for generating various, often random, scenarios and forces.
  • Compatibility: It is often paired with the Platoon Forward campaign system for added narrative and character depth.
Troops, Weapons & Tactics is widely regarded as a “gamer’s game,” appealing to those who prefer detailed, realistic simulations of WWII infantry combat.
Genre: WW II
Scale: 15 mm, 172, 25 mm
Average Models per Side: 20 to 50
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased PDF
Availability: In Print
Publisher: Too Fat Lardies
Designers: Richard Clarke (III)
Year Released: 2007
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Webpage: Troops, Weapons & Tactics Review by Last Hussar’s Barracks

Webpage: Troops, Weapons & Tactics First Impressions by Paper Flags and Pewter Bayonets