This Quar’s War: Clash of Rhyfles

It seems the Quar have always been at war. When the first wandering clans of insect gatherers built their low, mud-walled buildings, it was as much to keep out other Quar as the wild animals. As they first learned to make tools to get food, they quickly learned to make tools to defend themselves. The mud walls quickly became fortified citadels, and then city-states. In five thousand years of civilization, the only constants of their culture have been the changing of the seasons and the threat of war.
Now the Long War enters a new and even more uncertain phase. From the rubble of the Great Wall of Coftyr and the Principality of Gwynt the Crymuster seeks to invade Toulmore and its elite Crusader forces. From the highlands of Fidwog to the shores of Lake Morandi the Fraedarl Overseas Division continue their dogged resistance to Easky’s mechanized divisions. The Western Arnyarans have finally established the nation of Aber, but the Creevish Trench Watch are determined to throw them back as invaders. And everywhere common quar show uncommon valor in the face of battle. Who will you lead in this…
This Quar’s War: Clash of Rhyfles is a two-player tabletop miniature skirmish game. The game is set in the whimsical yet gritty universe of Alwyd, where cute, ant-eater-like creatures called Quar have been engaged in a brutal civil war for hundreds of years. The setting blends unique, stylized character designs with a theme heavily reminiscent of World War I industrial warfare.

Game Mechanics & Features

The game stands out from other miniature skirmishers due to several distinct systems:
  • Double-Blind Activation: Turns are managed by drawing from a shared activation deck. Cards dictate whether you get between three and five actions, but your opponent tracks the cards, keeping you guessing after your third action.
  • Dynamic Reactions: When your miniatures are targeted, you can choose to stand stoic, fire back (with a risk of missing), or dive frantically for cover to gain major defensive bonuses.
  • The “Gobsmacked” Status: Instead of an immediate death or a traditional morale check, hit units often become “Gobsmacked” (stunned or rattled), severely limiting their actions until they recover.
  • Unique Typography: The game features a fictional language that heavily incorporates the letters “R”, “W”, and “Y”, which is why traditional weapons and soldiers are spelled as rhyfles and rhyflers.
Genre: Science Fiction
Scale: 28 mm
Average Models per Side: Less than 10, 10 to 20
Number of Players: 2
Miniatures: Dedicated
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Zombiesmith
Designers: Anthony Brown, Joshua Qualtieri, Andrew Walters
Year Released: 2024
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Western Iron

228 Page History and Art book of Western Alwyd of the period 1780-81

Of Spats and Pedrails

An expansion for both Songs of Our Ancestors and This Quar’s War, this book provides rules for fighting both large and small actions between the might of Alykinder’s Crusade, the strength of the Coftyran Crymuster, and the elusive Partisans throughout the continent.

Introducing rules for the fighting vehicles of Alwyd for both systems, Commanders can now bring the full weight of an armoured assault against their opponent. Expanding on the Baeliog rules from TQW now allows players to field squadrons of lighter tractors and even design their own. For SOA the addition of vehicles adds the tactical challenge of tractor crews that activate as one unit.
This book also includes rules for the tenacious Royalists of Fidwog and the rebellious forces of Kryst. New profiles for SOA for both factions allow the addition of specialist units and characters. Rules for elite units in TQW give new options to commanders representing the best rhyflers of Alwyd.
With new missions and more historical background, Of Spats and Pedrails is an invaluable resource for Commanders pursuing victory in The Long War.

Tales of the Breach

An expansion for both Songs of Our Ancestors and This Quar’s War, this book adds over thirty exciting new missions for players to experience, including special rules and new characters that players can use in their own missions. This book also introduces linked missions, called operations, where the outcome of each battle affects the parameters of the next.

The operations and missions in this book concentrate on the year 1772, the pivotal and tumultuous eleventh year of the Crusade. Events throughout Alwyd are retold in Stories and Songs, while Blood on the Wall re-creates events that led to the famous breach of the Coftyran Wall. Relive the battles of your ancestors, and find out if your leadership can change the outcome of The Long War. Join us in telling the Tales of the Breach!

Songs of Our Ancestors

The Long War has entered a new phase. Decisive battles are now won by a handful of rhyflers fighting for freedom, king, or home. Based on Flying Lead and Song of Blades and Heroes, this book provides rules for fighting smaller skirmish actions between the might of Alykinder’s Crusade, the strength of the Coftyran Crymuster, and the elusive Partisans of Elghmore.

With only five to fifteen rhyflers per side, commanders can lead several smaller conflicts within a shorter amount of time. Individual rhyflers live or die by their choices as Yawdryls and is-Caertens keep the group moving toward their objective. With the support of Cavalry and heavy weapon teams, a bold Caerten may lead his charges to victory whether they fight for their freedom, their king, or their home.