Alula
Sÿenann
The Alula is a tactical support and defensive reaction character, designed to protect its allies from charges and provide critical vision to its entire army. Its main role is that of a tactical sentinel that, from an advanced position, deters enemy attacks and grants vital intelligence to its side.
- “Surprise Attack” is its main tool: once per round, when an enemy unit engages an ally within 12 paces, the Alula automatically places itself next to the enemy, applies Disarmed to them, and makes an opportunity attack. This not only saves fragile allies (such as mages or artillery), but also weakens the attacker and repositions the Alula exactly where it is needed.
- “Forward Observer” allows all allied units to draw Line of Sight to any element the Alula sees. This allows your army to charge, shoot, and cast spells at hidden units.
- Although its combat profile is modest, its true value lies in its extreme mobility (MOV 4-4) and low cost (20 points).

Sylvia Waurda
Mounthaven
Sylvia Waurda is a tactical support character and objective booster, designed to multiply the effectiveness of her allies in controlling key points. Her main role is to increase the conquest value of nearby units, allowing her army to win games through objective control.
- Her skill “…and they showed their power!” is her most valuable asset, as it can be used during the activation of any allied unit to add 1 to the conquest value of an objective within 3 strides, which can decide the control of a zone at critical moments.
- Additionally, “Insatiable Curiosity” allows her to place an allied unit and join it during deployment, facilitating the positioning of a key piece or the creation of a tactical core right from the start.
Although her combat profile is modest, her direct wound attack and her defense with a 2- stride repositioning grant her a degree of self-preservation. When joining dwarf infantry, she improves their WIL (Willpower) and MOR (Morale).

Mounthaven Supports
Mounthaven
Headhunter: An offensive support character and sniper designed to neutralize the greatest enemy threat. His main role is that of an elite hunter who marks an enemy unit and pursues it relentlessly until it is eliminated.
- “Study the Prey”: Upon deployment, allows him to choose an enemy unit as his declared target, activating his entire offensive kit when attacking that target.
- “Hunt the Prey”: Grants him his attack modifier at no stress cost, ensuring his attacks are always powerful and precise.
- “Orichalcum Bullets”: Makes his shots almost unblockable, as the enemy can only cancel his successes with Hollow Blocks, which are harder to roll on the dice.
His combat profile stands out for his ranged attack with direct damage against the declared target and his ability to add extra successes. Although his defense is modest, Scout and Preferred Terrain allow him to reposition to maintain line of sight.
Bombardier: An offensive support and heavy artillery character designed to serve as his army’s long-range cannon. His main role is area bombardment, punishing enemy formations from the rear with damage and stress without exposing himself to direct combat.
- “Volcanic Eruption”: A ranged attack with a reach of 18 strides that hits the target and inflicts 1 damage to all units within 7 strides of it. A perfect area-control tool to weaken enemy groupings, break lines, or eliminate light support.
- “Risgallum projectiles”: Enhances each shot based on the number of troops in the target unit—making attacks deadlier against large units—and applies additional stress if at least 1 damage is inflicted.
His combat profile is modest and his movement is very limited, requiring protection from infantry units or static positioning. However, his ability to attack without Line of Sight and his extreme range make him a constant threat that forces the enemy to scatter.

Mounthaven Warriors
The Mounthaven Warriors are a versatile and resilient infantry unit, designed to adapt to any combat situation through their transformable equipment. Their primary role is that of a tactical anchor that can shoot from a distance, charge with ferocity, or hold the defensive line as the battle demands.
Their “Transformable Weapon” skill grants them three combat modes:
- Rifle: They can perform ranged attacks at 12 strides to harass the enemy.
- Two-handed Axe: They apply Vulnerable when charging or assaulting, boosting their damage.
- Axe and Shield: They apply Disarmed to the attacker when targeted by a charge, deterring aggression.
This flexibility makes them a response to almost any threat.
Although their movement is limited, their high resilience makes them tough to crack. Their morale is low, so they require the support of a character.
