Plastic Grenades is a light wargame about skirmish actions with plastic soldiers and vehicles at the squad level and below, which sets it apart from other rulesets of its type. The focus is on the individual soldiers, the challenges and risks they face, and their heroic, sometimes unbelievable deeds in combat.
The game is not intended to be a realistic simulation, though it is designed to encourage and reward the effective use of real-life military concepts and tactics such as combined arms, fire and maneuver, momentum, morale, overwatch, suppression, etc.
We could fairly say that these rules intend to capture the essence of those military concepts at the firefight level, within the scope and constraints of the base game system.
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A gateway skirmish wargame with an army-men ruleset feel. At its core, it is about individual—though unnamed—soldiers making decisions, taking risks, seizing opportunities, and managing momentum in man-to-man combat. It is based on Guns ‘n Grenades, the remarkably unique set of rules by Josh Williams and Caleb Payne.
