Baneblade
The Baneblade is more rolling fortress than vehicle – a super-heavy tank possessed of overwhelming firepower. Wherever a Baneblade is deployed, it becomes the centre of the battle line. Infantry and even smaller tanks shelter in its lee as its enormous primary cannon and numerous other guns hammer the foe into submission.
The Final Word in Firepower
This gargantuan multipart plastic kit builds 1 super-heavy Baneblade, a thundering tank for your Astra Militarum armies in games of Warhammer 40,000. It wields a full arsenal and is capable of absorbing punishment that would annihilate a small army. If you’re looking for a linchpin around which a mighty armoured column can be built, a super-heavy tank is a fine choice that can shock your foes and soak up incredible amounts of firepower, sparing the rest of your army.
The Baneblade is armed with a mighty Baneblade cannon and coaxial autocannon on the turret, plus a demolisher cannon on the forward hull, 2 lascannons on side turrets, twin heavy bolters on a forward hull turret, 2 twin heavy flamers in sponson mounts, and a heavy stubber in a pintle mount atop the turret. The sponson flamers can be replaced with another 2 twin heavy bolters. That’s a LOT of firepower.
A Tank That Deserves a Unique Touch
You’ll find loads of options in the kit, like extra stowage, additional armour plating on the treads, tow hooks, fuel, and options for gunners and tank commanders in the hatches – including a choice of different heads. You can alternatively build the tank commander on foot, armed with a bolt pistol or laspistol in one hand, and the other hand either holding a power sword or pointing.
This massive kit can alternatively build a variety of other super-heavy tanks:
– Banesword: armed with a quake cannon to punish vehicles and fortifications at extreme range
– Shadowsword: armed with a tank-destroying volcano cannon
– Doomhammer: armed with a titan-slaying magma cannon and troop-carrying capacity
– Stormsword: armed with a bunker-busting Stormsword siege cannon
– Banehammer: armed with a tremor cannon to slow down aggressive opponents
– Stormlord: armed with a Vulcan mega-bolter and a large troop-carrying capacity
– Hellhammer: armed with a Hellhammer cannon for close-quarters warfare

Exaction Squad
Exaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody.
The Long Arm of the Lex
This multipart plastic kit builds a squad of 10 Adeptus Arbites and 1 Cyber-mastiff, well-armoured and equipped infantry for your Imperial Agents armies in games of Warhammer 40,000. These elite warriors are versatile, filling several battlefield roles depending on how they’re equipped.
Equip Your Squad
This highly customisable kit includes loads of weapon options to customise your miniatures, 11 interchangeable head options, 15 interchangeable sets of clubs and pouches, and 9 interchangeable shields. Individual Exaction Vigilants can be armed as follows:
– 1 Proctor-exactant armed with an Arbites combat shotgun, Arbites shotpistol, and either holding a club or controlling a nuncio-aquila. The nuncio-aquila can alternatively be assembled on its own base. You’ll also find a choice of 2 different heads
– 1 Exaction Vigilant armed with an Arbites combat shotgun or an Arbites grenade launcher, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, and an Arbites medi-kit
– 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, an excruciator maul, and a set of shackles
– 1 Exaction Vigilant armed with an Arbites combat shotgun or an executioner shotgun, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun or a soulguilt scanner, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun or a heavy stubber, an Arbites shotpistol, and a club
– 2 Exaction Vigilants armed with Arbites combat shotguns, Arbites shotpistols, and clubs
– 1 Cyber-mastiff
Alternatively, this kit can be assembled as a shotgun-wielding Vigilant Squad, or a Subductor Squad with assault shields and electrified shock mauls.

Fellgor Beastmen
Fellgor Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. They gather for war in brutish herds, each an unruly mass of flesh, fur, and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices.
Crazed, Bloodthirsty Mutants
This multipart plastic kit builds a squad of 10 Fellgor Beastmen, brutal shock infantry for your Chaos Space Marines armies in games of Warhammer 40,000. Tough and hard-hitting, this mortal unit is excellent at crushing weaker opponents and tying up troublesome units while the rest of your army executes its mission.
Send These Brutal Beasts to the Front Lines
This highly customisable kit includes loads of weapon options to customise your miniatures, 15 interchangeable head options, and 15 interchangeable sets of horns. The individual Beastmen can be armed as follows.
– 1 Fellgor Champion with a unique belly plate, armed with a chainsword and bolt pistol or plasma pistol. This miniature can alternatively be built as a Fellgor Beastman with an autopistol and club
– 1 Fellgor Beastman armed with an autopistol and blade, or a double-handed heavy mace
– 1 Fellgor Beastman armed with an autopistol and either a blade or a barbed lash
– 1 Fellgor Beastman armed with an autopistol and either a blade or an axe
– 1 Fellgor Beastman armed with an autopistol and a blade, or a corrupted staff and an open hand
– 1 Fellgor Beastman armed with an autopistol and spiked club, or a gong and a club
– 1 Fellgor Beastman armed with an autopistol and spiked club, or mutated, enlarged hands
– 1 Fellgor Beastman armed with an autopistol in one of two poses and either a spiked club or a bionic fist
– 1 Fellgor Beastman armed with an autopistol and a hammer, or a blade and a grenade
– 1 Fellgor Beastman armed with an autopistol and hammer, or mutated with three arms, each carrying a blade

Imperial Navy Breachers
Imperial Navy Breachers are elite Armsmen experienced in boarding actions. They are the blunt instruments of their warship’s commander. They wear enclosed void armour and wield weapons optimised for close confines, while some carry more specialised gear for cracking enemy bulkheads.
Experienced Void-sealed Soldiers
This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, shock infantry for your Imperial Agents armies in games of Warhammer 40,000. Equipped with heavy armour and shotguns, they are geared for mid-range combat.
Prepare to Breach!
This kit includes several weapon options to customise your miniatures, 8 sets of interchangeable hatchets and pouches, and 14 interchangeable heads. The individual Armsmen can be armed as follows.
– 1 Navis Sergeant-at-Arms, armed with a Navis heavy shotgun, chainsword, or power sword in one hand, and a pointing hand, autopistol, or bolt pistol in the other. You’ll also find a choice of 3 different heads
– 7 Navis Armsmen armed with a Navis shotgun and a close combat weapon
– 1 Navis Armsman armed with a Navis las-volley, a meltagun, or a plasma gun
– 1 Navis Armsman armed with a Navis heavy shotgun, a close combat weapon, and an endurant shield

Kasrkin
The Kasrkin are the elite of the elite among the lauded regiments of Cadia. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous battles.
Elite Soldiers of Cadia
This multipart plastic kit builds a squad of 10 Kasrkin, Cadia’s elite shock assault troops, for your Astra Militarum armies in games of Warhammer 40,000. Armed with additional special weapons and better armour than most, they are an excellent unit for reliably sending into the thickest fighting.
Muster Your Specialists
This highly customisable kit builds a unit of exceptional soldiers with loads of optional weapons, poses, and head options to customise your miniatures. The individual troopers can be armed as follows.
– 1 Kasrkin Sergeant armed with a bolt pistol, plasma pistol, or hot-shot laspistol in the left hand, and a pointing arm, power sword, or chainsword on the right, as well as a unique head. This miniature can alternatively be built as a trooper with a hot-shot lasgun, or a gunner with a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun in one of two different poses, or a flamer
– 1 Kasrkin trooper armed with a hot-shot lasgun, a meltagun, or a melta mine and a hot-shot laspistol
– 1 Kasrkin trooper armed with a hot-shot lasgun in one of two poses, or a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun, a hot-shot marksman rifle, or a grenade launcher
– 1 Kasrkin trooper armed with a hot-shot lasgun, an alternative pose with a vox-caster, or a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun, or a hot-shot volley gun
– 2 Kasrkin troopers, each armed with a hot-shot lasgun or a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun, or a grenade launcher

Kroot Farstalkers
Kroot Farstalkers are opportunistic mercenaries often operating for years far from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters.
Veteran Mercenaries and Hunters
This multipart plastic kit builds a squad of 10 Kroot Farstalkers and 2 Kroot Hounds, melee-focused infantry for your T’au Empire armies in games of Warhammer 40,000. This aggressive unit is geared for both close-range killing and mid-range firefights, making them versatile and opening up new options for a savvy T’au general.
Let the Hunt Begin
This highly customisable kit includes loads of weapon options to customise your miniatures, 13 interchangeable Kroot head options, 2 interchangeable Kroot Hound heads, and a variety of optional accessories like hunks of meat, pistols, blades, ammunition, and grenades. The individual Farstalkers can be armed as follows.
– 1 Kroot Kill-broker armed with a Farstalker firearm, Kroot pistol, or hooked blade in one hand, and a T’au rifle or blade in the other
– 1 Kroot Farstalker armed with one of two different Farstalker firearms
– 1 Kroot Farstalker armed with a Farstalker firearm and tossing a grenade, or with paired close combat weapons
– 1 Kroot Farstalker armed with a Farstalker firearm, with an optional Pech’ra
– 1 Kroot Farstalker armed with a Farstalker firearm, or with paired pistols
– 1 Kroot Farstalker armed with a Farstalker firearm, Dvorgite skinner, or Londaxi tribalest
– 4 Kroot Farstalkers armed with Farstalker firearms in one of two different poses
– 2 Kroot Hounds

Raptors / Warp Talons
Raptors are a subculture of sky warriors that cuts across Legion boundaries, hunting like avian predators, unified by the thrill of the chase. With screeching battle cries amplified to terrify their prey, they descend in meteoric charges, a flurry of reaping blades, and intense, short-ranged firepower.
Death from Above
This multipart plastic kit builds a squad of 5 Raptors, jump pack-equipped specialists for your Chaos Space Marines armies in games of Warhammer 40,000. Their combined speed and hitting power make them an excellent disruption and line-breaker unit that can engage the enemy quickly while the rest of your army advances. They can alternatively be built as Warp Talons, an elite unit that’s dedicated solely to melee.
Assemble Your Squad
This highly customisable kit includes loads of weapon options to customise your miniatures, along with 10 accessories, 10 interchangeable shoulder pads, 10 interchangeable jump pack thrusters and fins, and 12 head options. The individual warriors can be armed as follows.
– 1 Raptor Champion armed with a bolt pistol or plasma pistol in the right hand, and a power sword, chainsword, or power fist on the left, or a massive chainaxe in both hands, as well as a unique head
– 1 Raptor armed with a bolt pistol or plasma pistol and chainsword, or a flamer
– 1 Raptor armed with a bolt pistol and chainsword, or a plasma gun, or a heavily mutated warrior
– 1 Raptor armed with a bolt pistol and chainsword, or a meltagun
– 1 Raptor armed with a bolt pistol or plasma pistol and chainsword, or a two-handed polearm
