It is a dark age. An age where mighty armies from powerful nations clash on the field of battle to carve out empires. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and for those who are victorious, it can be an age of glory, no matter how fleeting.
Warhammer: The Old World is a game unlike any other, in which you command mighty armies of miniatures, relying upon your own tactical ingenuity to achieve victory.
This book contains all the information you need to get started in this engaging game and become the conquering general of a fantasy army. This revised edition has been updated to include rule clarifications and adjustments previously found in the online errata and FAQs, as well as the Core Rules for Battle March and new artwork. It does not contain some mission rules found in Battle March: General’s Companion, available separately.
Inside this 352-page hardback book, you will find:
– The World of Legend: A comprehensive history of the world and an introduction to the many races and armies that wage eternal war for dominance over it.
– The Core Rules: From the general principles, through movement and manoeuvre, to unleashing hails of arrows at your foe and, finally, smashing your enemies aside in deadly close combat.
– The Advanced Rules: Rules for rare and potent troops such as war machines, chariots, monsters, and mighty heroes, each adding even more depth to your games.
– Realms of Magic: An explanation of the Winds of Magic and rules for wielding a wide range of devastating and devious spells.
– Armies of the Old World: A showcase of beautifully painted armies from the talented painters of the ’Eavy Metal team.
– Warhammer Battlefields: Rules for organising your collection of models into an army, and for setting up the battlefields on which your armies will wage war.

For every great battle that rages across the World of Legend, a hundred or more smaller battles are fought between bold warbands. This book expands upon the core rules of Warhammer: the Old World, allowing players to fight desperate battles with smaller forces.
Skirmish Battles in the Old World
This expansion book contains everything you need to know to play smaller-scale Battle March games of Warhammer: The Old World, leading raiding parties, vanguards, and outriders in desperate battle. This book tells of the campaign fought within the Axe Bite Pass, and allows you to recreate key moments using the scenarios and muster lists provided. In addition, the Battle March General Principles section gives you all the information you need to write your own muster lists and create your own scenarios. The additional rules provide advice for anyone wishing to run a Battle March matched play event, allow you to include Random Happenings – events which capture the chaos of war – and add more objectives to your games.
Inside this 48-page softcover gaming supplement, you will find:
– Battle March Campaign: Based on the battles in Axe Bite Pass, this campaign includes 6 narrative scenarios and muster lists for the Empire of Man and Orc & Goblin Tribes
– Battle March Rules: Learn how to play Battle March games, including Objectives, Deployment Maps, Matched Play rules, and Magic items
– Muster Lists: Lists for the Dwarfen Mountain Holds, Beastmen Brayherds, Kingdom of Bretonnia, and High Elf Realms
– Additional Rules: Including Secondary Objectives, Random Happenings, baggage carts, and more to keep your games exciting

Across the Old World, great generals lead glorious hosts and grim hordes to battle. From the cold and dark of their twisted northern domain, the hordes of Chaos march, their relentless advance spreading destruction and ruin. Arrayed against them the brave soldiers of Grand Cathay stand shoulder to shoulder, their shields raised and weapons ready beneath gleaming standards.
Battles in the World of Legend
Begin your journey into Warhammer: The Old World. Take command of the Armies of Grand Cathay or the Warriors of Chaos, assembling a balanced army of miniatures and pitting them against each other. Including the core rules of the game, two armies, and accessories, this set contains everything you need to get started in the Warhammer: The Old World hobby and begin your conquest of the World of Legend!
This boxed set contains the following 54 multipart plastic miniatures:
Warriors of Chaos:
– 1 Aspiring Champion on a Daemonic Mount
– 1 Aspiring Champion with Battle Standard
– 16 Chaos Warriors
– 4 Chaos Knights
Armies of Grand Cathay:
– 1 Gate Keeper on a Cathayan Warhorse
– 1 Gate Keeper with Battle Standard
– 20 Jade Warriors
– 5 Jade Lancers
– 1 Cathayan Grand Cannon with Ogre Loader and 3 Crew
Contents:
– 1 hardcover 352-page Warhammer: The Old World Rulebook, with rules updates, Battle March rules, and updated artwork
– 1 softcover 16-page Core Set Muster Lists booklet with army lists for the Warriors of Chaos and the Armies of Grand Cathay
– 1 double-sided folding playmat, measuring approximately 1118mm by 762mm
– 2 double-sided rules reference sheets, measuring 275mm by 400mm
– 3 orange clear plastic templates
– 1 foldable 12″ range ruler
– 20 white dice with black pips, including 18 six-sided dice, 1 artillery dice, and 1 scatter dice
The kit comes supplied with:
– 788 plastic components
– 24 Citadel 25mm Square Bases
– 17 Citadel 30mm Square Bases
– 10 Citadel 30mm by 60mm Rectangular Bases
– 1 Citadel 40mm Square Base
– 1 Citadel 40mm by 60mm Rectangular Base
– 1 Citadel 25mm by 50mm Rectangular Base
– 1 Citadel 60mm by 100mm Rectangular Base
– 1 Old World Cathay and Chaos Transfer Sheet
The Old World Cathay and Chaos Transfer Sheet contains 753 high-quality waterslide transfers to decorate your miniatures. These include banner transfers for Jade Warriors, Lancers, and Gatemasters, along with trim and Cathayan symbols, as well as Chaos stars and runes.

Even the most fearsome Dragons were once mere hatchlings. While they may be less threatening and more cute now, Baby Dragons are still surprisingly large, fearsome, and dangerous.
Cute, but Deadly
This multipart metal kit builds 5 miniatures for Warhammer: The Old World. Though they don’t have any special rules, you can use them as objectives for your narrative games, add them to dioramas, or simply add them to your collection.

Baggage Train Carts filled to the brim with food and equipment are the lifeblood of a military campaign, and must be protected from attack as armies travel through hostile terrain.

Ogres have settled in many distant lands, not least of which is the Empire. Large, strong, and unintelligent by nature, they are well suited to mercenary work, spending their gold on the fashions of the Empire and investing in well-crafted weapons and modern firearms.
Might Makes Right
This metal kit builds 1 Classic Mercenary Ogre Captain for Empire of Man and Dwarfen Mountain Holds armies in your games of Warhammer: The Old World. Standing stalwart, he is equipped with a hand weapon and light armour. He can be used to represent a unit champion for your

Ogres have settled in many distant lands, not least of which is the Empire. Large, strong, and unintelligent by nature, they are well suited to mercenary work, spending their gold on the fashions of the Empire and investing in well-crafted weapons and modern firearms.
Bring in the Big Guys
This multipart metal kit builds 3 Classic Mercenary Ogres with Great Weapons for Empire of Man and Dwarfen Mountain Holds armies in your games of Warhammer: The Old World. This motley group makes for a powerful infantry unit that’s tough and hits hard at close range. These

Ogres have settled in many distant lands, not least of which is the Empire. Large, strong, and unintelligent by nature, they are well suited to mercenary work, spending their gold on the fashions of the Empire and investing in well-crafted weapons and modern firearms.
Bring in the Big Guys
This multipart metal kit builds 3 Classic Mercenary Ogres with Hand Weapons for Empire of Man and Dwarfen Mountain Holds armies in your games of Warhammer: The Old World. This motley group makes for a powerful infantry unit that’s tough and hits hard at close range. These classic sculpts are packed with character, making fine additions to any collection.

Oftentimes in war, victory can be found through clandestine acts of subterfuge and sabotage, rather than through heroics on the battlefield. Food can be spoiled or poisoned, cattle can be set free or slaughtered, and stores can be burned. Orcs are not above these tactics and often employ raiders to sow disorder and havoc.
Sow Mayhem and Sabotage Supplies
This multipart metal kit builds two Orc Raiders for your Orc & Goblin Tribes armies in games of Warhammer: The Old World. The pair of brutes both carry flaming torches, and are covered with pouches, grisly

The World of Legend is rich in magical artefacts and holy relics of great power. Soul-drinking swords, impenetrable suits of armour, ancient tomes of sorcerous knowledge, and lost rings of incalculable might – many a long war has been fought solely for the possession of such treasures and the power they bestow.
This set of 56 cards will help you keep track of your common magic items in games of Warhammer: The Old World. There are individual cards for magic weapons, armour, and more, covering 6 different categories. They are an ideal way to reference key rules and information in the heat of battle. These cards are only available while stocks last.

The Winds of Magic flow across the World of Legend, and those with the skill to manipulate those energies craft them into potent spells. Whether hurling blasts of destructive energy, erecting magical shields, or summoning spectral creatures, wizards perform a vital role in many armies.
This set of 56 cards will help you keep track of your spells in games of Warhammer: The Old World. There are individual cards for 8 different Lores of Magic. They are an ideal way to check key rules and information in the heat of battle. These cards are only available while stocks last.
