Algernon Pulls it Off is a Two Fat Lardies (TFL) tabletop wargame simulating World War I aerial combat, characterized by its card-driven mechanics for movement and combat, which generate a chaotic and unpredictable dogfighting experience. Players use individual aircraft cards and draw from a deck to move their planes, resulting in emergent and often chaotic formations, with the game being simpler and faster-playing than other TFL aerial combat rulesets like Bag the Hun.
Game Mechanics & Experience
Card-Driven:
The core mechanic involves pulling cards for movement and combat, which adds an element of surprise and chaos, making the game more unpredictable than others.
Individual Aircraft Cards:
Each plane has its own card, which influences its operation, and when formations break up, this can lead to a very chaotic and emergent experience.
Simple & Fast:
The rules are designed to be simple and quickly replicable, making it suitable for club nights and quick games.
Chaos:
The system encourages chaotic dogfights where planes are constantly feeding into the game.
Scenario & Gameplay
WWI Focus:
The game is set during the First World War, featuring various aircraft of the era.
Objectives:
Objectives often revolve around damaging or driving off specific enemy aces, like Werner Voss, or accomplishing other mission-based goals.
Examples:
Games can depict events like the German ace Werner Voss taking on British fighters or the “Bloody April” period with observers being attacked by fighters.
Genre: WW I, Aerial
Scale: Custom
Average Models per Side: Less than 10
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Full Rules Free PDF
Availability: Out of Print
Publisher: Too Fat Lardies
Designers: Richard Clarke (III), Nick Skinner
Year Released: 2006
Additional Information:
While this game is technically out of print it can be download for free here