Blood & Plunder

Blood & Plunder is a 28 mm historical miniatures war game set in the 17th century during the golden age of piracy. The game is played out on a tabletop using custom terrain and 28 mm miniature figures and ships.

This highly immersive and tactical game system takes players into the 17th-century world of bloodthirsty pirates, desperate militiamen, and ferocious natives. All of them in a constant struggle to control the wealth of the New World! Games can be played on land, at sea or a combination of both using a streamlined set of gaming rules that will present new and veteran wargamers alike with unique tactical challenges. The game was created with the consultation of Benerson Little, a re-known pirate historian, and author in order to insure as much historical accuracy as possible.

Game Setting & Factions
  • The game is set during the Golden Age of Piracy (c. 1620–1730) in the Americas. 
  • Players can command forces of pirates, privateers, various European colonial powers, or local Native tribes. 
Gameplay & Rules
  • Tactical & Strategic: 

    The game is a skirmish-style wargame, focusing on tactical movement and combat for small-scale raids and skirmishes. 

  • Card-Based Activation: 

    An innovative activation deck determines the order in which players activate their units, creating a tense and dynamic turn structure. 

  • Force Building: 

    Players build forces of 10-40 miniatures, organized into unique units with distinct gameplay roles. 

  • Historical Accuracy: 

    The game system was developed with the consultation of a pirate historian to ensure historical accuracy in its rules and setting. 

Game Scenarios 
  • Games can be fought at sea, on land, or as amphibious actions, offering a variety of strategic challenges.
  • Players can play competitive scenarios, story-driven missions, or historical engagements.
Key Features
  • Approachable Rules: 

    The core mechanics are designed to be elegant and straightforward, making the game accessible to both new and veteran players. 

  • Dynamic Terrain: 

    The use of custom terrain, such as docks, fortresses, and natural landscapes, enhances immersion and provides tactical considerations. 

  • Realistic Mechanics: 
    Features like ship movement, fatigue, and card-based activation create a more realistic and engaging experience. 
Genre: Renaissance (1400-1700), Naval
Aerial / Naval: naval
Scale: 28 mm
Average Models per Side: 10 to 20, 20 to 50
Number of Players: 2, 2+
Miniatures: Dedicated
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Firelock Games
Designers: Michael Tunez,
Year Released: 2016
Additional Information:

A large selections of miniatures and accessories are available on their website

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