Blood & Plunder

Blood & Plunder is a 28 mm historical miniatures war game set in the 17th century during the golden age of piracy. The game is played out on a tabletop using custom terrain and 28 mm miniature figures and ships.

This highly immersive and tactical game system takes players into the 17th-century world of bloodthirsty pirates, desperate militiamen, and ferocious natives. All of them in a constant struggle to control the wealth of the New World! Games can be played on land, at sea or a combination of both using a streamlined set of gaming rules that will present new and veteran wargamers alike with unique tactical challenges. The game was created with the consultation of Benerson Little, a re-known pirate historian, and author in order to insure as much historical accuracy as possible.

Game Setting & Factions
  • The game is set during the Golden Age of Piracy (c. 1620–1730) in the Americas. 
  • Players can command forces of pirates, privateers, various European colonial powers, or local Native tribes. 
Gameplay & Rules
  • Tactical & Strategic: 

    The game is a skirmish-style wargame, focusing on tactical movement and combat for small-scale raids and skirmishes. 

  • Card-Based Activation: 

    An innovative activation deck determines the order in which players activate their units, creating a tense and dynamic turn structure. 

  • Force Building: 

    Players build forces of 10-40 miniatures, organized into unique units with distinct gameplay roles. 

  • Historical Accuracy: 

    The game system was developed with the consultation of a pirate historian to ensure historical accuracy in its rules and setting. 

Game Scenarios 
  • Games can be fought at sea, on land, or as amphibious actions, offering a variety of strategic challenges.
  • Players can play competitive scenarios, story-driven missions, or historical engagements.
Key Features
  • Approachable Rules: 

    The core mechanics are designed to be elegant and straightforward, making the game accessible to both new and veteran players. 

  • Dynamic Terrain: 

    The use of custom terrain, such as docks, fortresses, and natural landscapes, enhances immersion and provides tactical considerations. 

  • Realistic Mechanics: 
    Features like ship movement, fatigue, and card-based activation create a more realistic and engaging experience. 
Genre: Renaissance (1400-1700), Naval
Scale: 28 mm
Average Models per Side: 10 to 20, 20 to 50
Number of Players: 2, 2+
Miniatures: Dedicated
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Firelock Games
Designers: Michael Tunez,
Year Released: 2016
Additional Information:

A large selections of miniatures and accessories are available on their website

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Facebook: Blood and Plunder Group

Reddit: BloodAndPlunder Subreddit

Webpage: Blood & Pigment a Blog about Blood and Plunder

Webpage: Blood & Plunder Review by Must Contain Minis

Youtube: How to Play Blood & Plunder Playlist (7 Videos) by Firelock Games

Youtube: Blood & Plunder Review by 2+Tough

Youtube: Blood and Plunder Starter Set Review by Gaming with ADHS

Youtube: Blood and Pigment Channel   A Channel Dedicated to Blood and Plunder

Youtube: The Plunder Den Channel   A Channel Dedicated to Blood and Plunder

 

Pillage & Plunder: Spoils of War      fan-made supplement for Blood & Plunder that gives your buildings, forts, and colonial settlements something worth fighting over. Compatible with any standard land or amphibious Blood & Plunder scenario, this supplement layers cleanly on top of the existing rules with no changes to force construction required.

This supplement expands the tactical game by letting Units search Structures for valuables, seize them, and fight over the consequences. Every room becomes a risk, every ruin becomes an opportunity, and every scenario gains a new layer of tension and replayability.