“Brutal Space” blends real-time ship-to-ship combat with ground invasions, allowing these two types of battles to occur simultaneously and influence each other in a campaign. The system features modular ship customization, with individual components taking damage and providing special abilities. Combat uses an alternating activation system where players take turns moving their ships and ground forces, rolling dice to attack enemy dexterity, and potentially customizing ships with boosters and specific modules. The game also includes rules for ground combat, campaign play with a mix of narrative and solo/co-op missions, unique faction traits, and leader abilities.
The game’s core mechanic allows for both space and ground battles to be fought at the same time, with the outcome of one affecting the other in real-time.
Players can design and build their own ships by combining different modules, each with its own point cost and functions.
Ships are broken down into modules that can be damaged independently.
The combat system uses an alternating turn structure where players activate either a ship or a ground unit, creating dynamic and fast-paced gameplay.
The game includes a sweeping campaign system with 15 narrative, solo, and cooperative missions.
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