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Check Your 6: Jet Age

Check Your 6! Jet Age is a modern air combat miniatures wargame, it adapts the mechanics of the original World War II Check Your 6! system to simulate post-WWII jet combat spanning from the Korean War to the early Gulf War.

 Core Mechanics & Features

  • Simultaneous Action Selection: Players plot their aircraft maneuvers (turns, climbs, dives) on secret flight paths and planning sheets simultaneously before moving models on a hex grid.
  • 3D Movement & Scale: The game models true 3D spatial awareness using Combat Altitude Bands and Tactical Altitude Levels. It is scale-agnostic, commonly played with 1/72 down to 1/600 scale miniature aircraft on a large hex mat.
  • Pilot Skill Focus: Embodying Chuck Yeager’s quote, “It is the man, not the machine,” pilot experience dictates movement order and combat modifiers across four skill tiers (Green, Skilled, Veteran, Ace). Highly skilled pilots move later in the sequence, allowing them to react to less experienced adversaries.
  • Jet-Age Weaponry: Rules explicitly account for modern avionics, including low- and high-velocity cannons, rotary cannons, Infrared (IR) missiles, radar-guided missiles, electronic warfare, and Surface-to-Air Missiles (SAMs).
Book Content & Expansions

The core rulebook features statistics for over 90 historical aircraft and contains multiple scenarios for post-WWII conflicts. The game is highly scenario-driven, and several historical campaign expansion books have been published, including:
  • Tonkin Gulf Yacht Club: Covers the US Navy vs. North Vietnam aerial clashes (1965–1968).
  • Fighting the Phoenix: Covers the entirety of the Iran-Iraq War (1980–1988), focusing on Iranian F-14 operations.
  • Crisis in Kashmir: Highlights the 1965 Indo-Pakistani air war.
Genre: Modern
Aerial / Naval: _aerial_
Scale: 1144, 15 mm, 172
Average Models per Side: Less than 10
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased Hard Rulebook
Availability: Out of Print
Publisher: Skirmish Campaigns
Designers: Scott Fisher
Year Released: 2010
Additional Information:

While out of print copies of the game and expansions are still available for purchase new or used.

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Fighting the Phoenix  The book provides comprehensive coverage of the air war between Iran and Iraq from 1980 to 1988 under one cover with nine campaigns and 29 scenarios. The scenarios, featuring 22 different fighter, bomber, and helicopter types in 30 variants plus multiple SAM and patrol boat models, can be played individually, linked to form campaigns, or combined as one grand campaign.

Tonkin Gulf Yacht Club!  The book provides comprehensive coverage of the clashes between the United States Navy and North Vietnam’s Peoples Air Force between 1965 and 1968 during Operation Rolling Thunder with four campaigns, a mini-campaign and 28 scenarios. The scenarios can be played individually, linked to form campaigns, or combined as one grand campaign. The campaigns cover the battles that occurred during the annual southern monsoon fighting season. The missions changed during the course of Rolling Thunder, so each campaign is different.

Crisis In Kashmir!  The book provides comprehensive coverage of the 1965 air war between India and Pakistan with 19 scenarios. The scenarios pit the evenly matched Hawker Hunter and F-86F Sabre against each other in tense maneuvering combat – will Pakistan’s new AIM-9B Sidewinder missiles prove to be the edge needed to carry the day? The book also features the first combat employment of the F-104A Starfighter and MiG-21 Fishbed, following these two legendary fighters in a face-off over the foothills of the Himalayas. Scenarios include the diminutive and quirky Folland Gnat, which gained a reputation in the hands of the Indian Air Force as the “Sabre Slayer.” Canberra bombers flying against Sabres in a do-or-die mission and the final air-to-air engagement of the deHavilland Vampire are likewise covered in exciting scenarios. The book showcases massive cannon armament against the effectiveness of the promising but unproven AIM-9B Sidewinder missile – and the outcome is always a surprise! Whatever you do…don’t make a mistake…

Star and Pyramid  The book provides comprehensive coverage of the air wars between Israel and Egypt between 1966 and 1973 under one cover with five campaigns and 27 scenarios. The scenarios can be played individually, linked to form campaigns, or combined as one grand campaign.

Air War Korea    The book provides comprehensive coverage of the air war in Korea under one cover with five campaigns and 32 scenarios. The first mini-campaign follows the start of the Korean War when UN forces attempted to stem the tide of the Communist Invasion from June to December 1950. The following three mini-campaigns cover the fight for MiG Alley January 1951 to December 1951, the “Black Tuesday” UN B-29 attack and the interception of the ChineseTaehwa-do Island mission in October and November 1951, and the fight for air supremacy over Korea from February 1952 to July 1953. A bonus mini-campaign is also included that covers US Navy and Marine operations from 3 July 1950 to 18 November 1952. The book also features some of the Korean War’s top aces including James Jabara, George Davis, Frederick “Boots” Blesse, Boris Bokach, Gregorii Ges, Nikolay Ivanov, and Li Han. The scenarios can be played individually, linked to form mini-campaigns, or combined as one grand campaign.