Congo: Adventures in the Heart of Africa

Congo: Adventures in the Heart of Africa is a card-driven miniatures skirmish game set in a romantically hazardous, 19th-century vision of Central Africa. Players command “Columns” of about 30 figures, navigating dangerous terrain, unpredictable weather, and sorcery to complete narrative scenarios.
At the heart of the game, you will discover the adventures told by Le Bulletin de la Société Géographique. In the course of these, you will cross a great ape protected by a wild tribe, you will try to take back a princess captured by Zanzibaris traffickers, you will cross rivers populated with crocodiles to spread your territory…

Playing a game of Congo, you might head a scientific expedition, a ferocious tribe, a group of slave traffickers out of Zanzibar or take command of a warband of Azandes, defending to their last drop of blood their culture and their lands!

Congo is a game telling the stories of this era, featuring White Men Expeditions, caravans of the Zanzibar, forgotten Forest Tribes and mighty African Kingdoms. Mixing different game mechanisms such as action cards or totem cards, that grant special abilities adding unexpected twists and detailed adventures.

Key Features

  • The Factions: Players choose from four main archetypes: White Men Expeditions (explorers and reporters), The Sultanate of Zanzibar (slave traffickers), Forest Tribes, and African Kingdoms.
  • The Setting: Inspired by 19th-century pulp newspaper accounts and pulp-adventure literature, the game is heavily narrative-driven. Scenarios include recovering captured princesses, battling mythical creatures like giant apes, and surviving witchdoctor magic.
  • Gameplay Mechanics: Instead of traditional alternating turns, the game relies on Action and Totem Cards that trigger special abilities, force units to adapt to weather, and prompt unexpected twists.
  • The Core Box: The rulebook (sold separately) typically comes with the 44-card deck, punchboards for measuring sticks, and newspapers containing 8 distinct, story-rich scenarios
Genre: Fantasy, 19th Century, Alternate History
Scale: 28 mm
Average Models per Side: 20 to 50
Number of Players: 2, 2+
Miniatures: Dedicated
Rules: Purchased Hard Rulebook
Availability: Out of Print
Publisher: Studio Tomahawk
Designers: Fred Machu, Laurent Pouchain
Year Released: 2016
Additional Information:

Limited Box sets of figures and accessories are available.  The core rules are out of print.

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