Midgard Heroic Battles

Midgard Heroic Battles from veteran gamer James Morris comes a tabletop miniature wargame rooted in the heroic leadership of Achilles, Boudica and Beowulf.  Players take control of a force of warriors and heroes as they build their reputation and crush their enemies through mighty feats of battle. Midgard Heroic Battles can be played in any historical, legendary or fantasy setting where warriors fight it out with swords, spears and shields. From the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, from Arthur to El Cid, Midgard places you on the field of battle. The game is miniatures – and scale –  agnostic, so you may play with any figures that you choose. This book contains all the rules that you need to play, including sorcery and flying sections, five scenarios, twelve sample force lists and an appendix to help you create your own forces and heroes. Will the bards sing of your reputation…or will you be food for ravens?

Core Gameplay Mechanics
  • Hero-Centric Action: Warlords, champions, and sorcerers lead from the front line. They spend “Mighty Deed” points every turn to rally units, cast magic, or challenge enemy leaders to single combat.
  • Reputation System: Forces do not fight to the last man; instead, players track a shifting “Reputation” score. Performing mighty feats increases your reputation, while losing units or refusing single combat lowers it. When a force’s reputation breaks, the army flees.
  • Dice Pool Combat: Attacks use a straightforward d6 pool mechanic. Damage reduces a unit’s “Stamina” (representing both physical casualties and fighting spirit). High armor values mitigate damage by requiring multiple hits to trigger a stamina loss.
  • Mutual Support Lines: Combat results favor tight positioning. Nearby friendly units can provide “Support Saves” to cancel incoming enemy hits, which naturally encourages players to form shield walls or checkerboard battle lines.


    System Versatility

    • Miniatures Agnostic: The game is entirely scale and miniature agnostic. You can use existing models from any manufacturer in any scale (such as 15mm or 28mm) as long as both armies share a consistent unit width frontage (referred to as a “Spear Throw”).
    • Multi-Genre Compatibility: The core book serves as a historical, legendary, and fantasy toolkit. It contains 12 sample force lists covering diverse settings like the Siege of Troy, the Battle of Hastings, Arthurian Britons, and fantasy clashes featuring Elves, Dwarves, Frost Giants, or Undead.
    • All-in-One Package: The rulebook includes the foundational rules, fantasy sorcery and flying mechanics, 5 standalone scenarios, and an appendix for custom unit creation. Expansions are also available, such as the digital campaign pack The Iron Valley, which features a narrative dwarf-versus-orc conflict.

 

Genre: Fantasy, Ancients (up to 500 AD), Medieval (500-1400)
Scale: Any Scale
Average Models per Side: 51 and Over
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Reisswitz Press, Too Fat Lardies
Designers: James Morris
Year Released: 2024
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The Chronicles of Midgard – The Chronicles of Midgard is the much anticipated expansion for Midgard Heroic Battles which takes your games into new and exciting territory, adding rules for fast-moving narrative campaigns and fifteen new dynamic and challenging scenarios. A simple map-based campaign system focuses on heroic deeds as two Courts of Heroes compete to gain renown and victory for their Host in a historical, legendary or fantasy setting of your choice. Fifteen new scenarios add multiple tactical situations to your games, including ambushes, broken terrain and attacking fortifications. The supplement also features From Athelney To Ethandun– a complete historically-based campaign pitting Alfred the Great against the Vikings in the spring of 878 AD. Muster Rolls provide more detailed Force Lists for both sides along with appendices designed to help you create your own.A copy of Midgard Heroic Battlesis needed to use the contents of this supplement. The time has come to saddle your warhorse, break out the mead and make your enemies food for ravens.

The Iron Valley – A Goblet Size Campaign –  ‘In the 265th year of the reign of King Brodir Longbeard, the Orc raiders under the leadership of Azgoth Hornchewer came into the Iron Valley.  Boldly ignoring the wishes of his father, Hochprinz Alaric and his siblings led the warriors of  Schloss Eisenberg and the surrounding settlements into battle.  Time proved him correct, though the losses were great.’              -Adapted from Chronicles of the Dwarves of the Iron Valley

The Iron Valley is the first Goblet-Sized Campaign for Midgard Heroic Battles.  Using the campaign system from Chronicles of Midgard, this 35-page supplement takes you into a classic fantasy setting where Orcs and Dwarves battle it out in a quest to dominate the Iron Valley.

Containing background, maps, five new scenarios and extensive Muster Rolls for both Orcs and Dwarves, this PDF supplement also contains options to play The Iron Valley as either a linear or map-based campaign.