Of Gods and Mortals

Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself… Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend – and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them – if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.

Gameplay Mechanics
  • Warband Composition: 
    Each player controls a warband comprising a chosen god, several legendary figures, and multiple units of mortal troops. 

  • Faith System: 
    A god’s strength and abilities are linked to their mortal followers’ faith, tracked via dice. Lower faith reduces the god’s power, and a complete loss of faith causes the god to disappear, potentially leading to a rout. 

  • Activation: 
    Units are activated by rolling dice, with successes determining the number of actions they can take. 

  • Tiered System: 
    Units are categorized into three tiers: powerful Gods, strong Legends (demigods), and numerous Mortals. Gods can react to any unit, while higher-tier units can react to actions by lower or equal-tier units. 

  • Unit Abilities:
    Units have a Quality (Q) score for skill and combat scores for fighting prowess, along with special abilities called traits.
    Themes and Setting
    • Mythological Variety: 
      Players can choose to lead forces from various mythologies, such as Greek, Egyptian, Celtic, or Norse. 

    • Dynamic Conflict: 
      The game emphasizes the complex relationship between gods and mortals, where mortal faith is the divine army’s lifeline, and gods are powerful but not invincible. 

    • Strategic Depth: 
      Victory requires a balanced strategy, effectively using all troop types—from mighty gods to humble mortals—to outwit the opponent. 
Genre: Fantasy, Ancients (up to 500 AD), Alternate History
Scale: 25 mm, 28 mm
Average Models per Side: 10 to 20, 20 to 50
Number of Players: 2
Miniatures: Agnostic
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Osprey Publishing
Designers: Andrea Sfiligoi
Year Released: 2013
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