Pickett’s Charge: Rules for Battles in the American Civil War

Pickett’s Charge are an exciting and dynamic game with plenty of fast-paced action combined with a command and control system which is intuitive and simple to use, but nuanced and subtle enough to provide the gamer with interesting and testing command challenges. ‘Simple to learn but a challenge to master’ has never been more the case as the player is constantly presented with decisions about how to best influence the action, to seize the initiative from the enemy and to inspire his troops on to great deeds.

Packed with Civil War flavour, Pickett’s Charge is designed for Divisional and larger battles in the American Civil War, with the Regiment being the smallest manoeuvre element, the Brigade the lowest tactical command.

  • Includes rules for infantry, armor, and artillery, as well as a command and control system
  • Uses 15mm or 28mm figures and provides army organization suggestions
Genre: American Civil War
Scale: 15 mm, 28 mm
Average Models per Side: 51 and Over
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Too Fat Lardies
Designers: David Brown (I)
Year Released: 2016
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Picketts Charge 3
Picketts Charge 1
Pickets Charge 4
Picketts Charge 2
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Facebook: Pickett’s Charge Group

Webpage: Pickett’s Charge Review and Summary by Mad Mac’s Attic

Webpage: Pickett’s Charge Review by Goonhammer

Youtube: An Introduction to Pickett’s Charge by Check Your Leader TV

Youtube: Pickett’s Charge Intro and Setup by Stuart Dobson