“Quadrant 13” is a company-sized science fiction tabletop wargame that uses generic rules for 6mm-15mm miniatures, based on previous historical wargames but with a sci-fi twist.
The rules are completely generic, allowing players to use them to play any sci-fi conflict that they choose: whether based on background from another system, background from a film or book, background from a range of figures, or even a background that they have made up themselves. It also allows gamers to play the type of science fiction game that they want to play: hard, sci fi, where realism is the key; space opera style games which run almost like a film; battles featuring a small number of super-tough figures against a large number of not-so-tough opponents you name it, you can play it.
Key features of Quadrant 13
Game type: A stand-alone, generic science fiction tabletop wargame for company-sized actions.
Figurine scale: Primarily designed for 6mm to 15mm miniatures, but can be adapted for larger figures.
Genre: Hard science fiction, meaning it avoids fantasy elements like orcs and instead focuses on more realistic military concepts within a sci-fi setting.
Mechanics: It uses a card-driven activation system and shares a game engine with other titles from the same publisher, such as I Ain’t Been Shot, Mum! and Charlie Don’t Surf.
Customization: The rules are designed to be generic, giving players complete freedom to create their own armies, technology levels, and settings without relying on a specific pre-existing universe.
Gameplay: It allows for a wide variety of sci-fi conflict styles, from “hard” realism to more cinematic space opera.