Relics 2nd Edition

Relics is a unique miniatures game.   Set in the world of Relicia this game features fantasy characters that are very different from anything else.

Orginally by Tor Gaming, TT Combat has taken over the line of Relics

Miniature are now resin based

  • Units in Relics can number from a single model (known as Independent units) to nine models. However, generally units with a size of three to six models are the norm.
  • Unrestricted force composition means you can build those themed forces how YOU want them! Relics doesn’t restrict you on the number of a particular unit you can take. If you want to take a army all of a single unit type you can, you just pay the price! The more units of a single type you take, the more expensive they become.
  • The system uses an alternating activation system. Players take it in turns to activate a previously un-activated unit that turn in their force of their choice and carryout the unit’s movement, shooting and casting (if the unit can shoot and/or cast magic) and make their melee attack. This is a major key point to the game of Relics! A unit only attacks in Melee during its own activation, so the order in which you activate units has even more for combat resolution. There is no separate combat phase!
  • A fast core combat mechanic means the action flows thick and fast. We use a single roll mechanic that looks for double to determine the effectiveness of the attack. No need to roll to hit, then reroll those hits to wound. A single roll is all that is needed.
Genre: Fantasy
Scale: 28 mm
Average Models per Side: 10 to 20
Number of Players: 2, 2+
Miniatures: Dedicated
Rules: Full Rules Free PDF
Availability: In Print
Publisher: TT Combat
Designers: Gavin Moorcroft
Year Released: 2010
Website: TT Combat Relics
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