The Men Who Would Be Kings

The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

  • Setting: 
    The game covers a broad range of 19th-century colonial conflicts, including the Sikh Wars, Zulu War, Second Boer War, and the North West Frontier. 

  • Focus: 
    It recreates the smaller, more frantic skirmishes and punitive actions of the era rather than one-sided massacres, bringing Victorian adventure and derring-do to the tabletop. 

  • Leadership: 
    Officer quality and individual leadership traits are central to the gameplay, affecting how units perform and succeed. 

  • Mechanics: 
    Players roll dice to move their miniatures and resolve combat, with gameplay driven by unit activation, testing leadership, and overcoming the effects of casualties and morale. 

  • Flexibility: 
    The rules are designed to be accessible and can be used with figures from any manufacturer and are adaptable to different historical periods or even fictional “Hollywood” scenarios. 

  • Humor: 
    The rules are known for their readable style and include period-appropriate humor and clever devices, such as the “Playing Against Mr Babbage” solo option. 
Genre: 19th Century, Colonial
Scale: 15 mm, 25 mm, 28 mm, 32 mm
Average Models per Side: 20 to 50
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased PDF or Rulebook
Availability: In Print
Publisher: Osprey Publishing
Designers: Daniel Mersey
Year Released: 2016
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