They Couldn’t Hit an Elephant

They Couldn’t Hit an Elephant ruleset for American Civil War (ACW) battles, designed for quick-play divisional or corps-level engagements. It emphasizes historical command friction through a card-driven turn system and fog-of-war “blinds”. Games usually last an afternoon, using 15mm-25mm figures with 1-inch to 25-yard scaling.

Key details:

  • Core Mechanics: Card-driven system (like I Ain’t Been Shot Mum! and La Feu Sacre) ensures unpredictable turn order, with command points determining action efficiency.
  • Fog of War: Uses “blinds” (blank markers) to represent unit movement, hiding troop identities until they are spotted.
  • Scale: Designed for brigade-level or divisional command in a standard club evening.
  • Basing: Simple 1-inch square bases for infantry/cavalry, with 1-inch frontage for artillery.
  • Historical Context: References Union General John Sedgwick’s last words, focusing on troop quality and command struggles during the ACW.
Genre: American Civil War
Scale: 15 mm, 25 mm
Average Models per Side: 51 and Over
Number of Players: 2, 2+
Miniatures: Agnostic
Rules: Purchased PDF
Availability: In Print
Publisher: Too Fat Lardies
Designers: Richard Clarke (III)
Year Released: 2008
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Webpage: They Couldn’t Hit an Elephant Review by Deep Fried Happy Mice