When Nightmares Come is a solo or cooperative tabletop miniatures wargame where players control a team of paranormal vigilantes called the “Nightwatch” to investigate and combat modern-day supernatural horrors. The game combines fast-paced, miniature-focused combat with elements of roleplaying and investigation to resolve occult mysteries. Players use a flexible action dice pool system to handle challenges, from combat encounters with tiered enemies to non-combat situations and dramatic narrative moments, aiming to uncover secrets and confront strange disturbances plaguing their city.
Game Style & Components
Solo & Cooperative Play:
It’s designed to be played alone or with a group, with players forming a team to take on supernatural threats.
Narrative & Roleplaying:
A significant narrative component drives the story, with players engaging in investigations and dramatic encounters, though combat remains central.
Gameplay Mechanics
The Nightwatch:
Players control a team of self-taught occult specialists and monster hunters.
Action Dice Pool:
A core system that uses different dice (d10, d8, d6) to represent player actions and determine success, with injury sometimes resulting in a loss of a die.
Investigation:
A key part of the game, players gather clues through investigation, which can impact their performance in later fights.
Combat & Enemies:
The game features quick combat resolution, tiered enemies, and straightforward mission objectives, all driven by a desire for fast, exciting gameplay.
Themes & Setting
Modern Occult Horror:
The game is set in the modern world, where players confront supernatural entities and hidden occult truths.
Paranormal Vigilantes:
The Nightwatch are ordinary people who take it upon themselves to deal with threats that the public and authorities dismiss or don’t understand.