by Ashfall Chronicles
The Full Collection Includes
- 33 Characters
Guardians, cantors, craftspeople, travelers and outcasts. The people who defend Namar, keep it alive, or lead it toward something stranger. - 27 Monsters
Desert predators, twisted apparitions and enormous things stirring beneath the sand. - 7 Animals
Caravan camels, desert wildlife and unsettling traces of journeys that never reached their destination. - 9 Plants
Salt fig trees, thorny vines and hardy desert growth to bring life to courtyards and forgotten paths. - 15 Buildings & Key Locations
Homes, a caravanserai, a night market, ritual courtyards and buried places waiting to be explored. - 27 Terrain & Road Models
Stone streets, caravan routes, dunes, rocky ledges and glass formations to connect your settlement with the surrounding desert. - 29 Props & Interior Objects
Market stalls, furniture, tools, water vessels and ritual objects that turn empty spaces into places with a story. - 7 Themed Bases
Mosaic, sand, cracked stone and strange desert formations to carry the world beneath your miniatures
A Village Beneath the Second Sun
Sheltered courtyards, weathered homes and places the desert has almost reclaimed.

Namar was built to shelter life from the desert. Not everything stayed outside.
Buildings & Key Locations: 15 Models
- Three Roads Caravanserai
- Caravan Warehouse and Quiet Stable
- Old Limestone House
- Sand-Swallowed Old House
- Courtyard of the Second Sun Choir
- Well Courtyard
- Gallery of the Departed
- Night Market
- Buried Gate
- Night Root Garden
- Sealed Chamber of the White Cut
- Heart of Noon Chamber
- Listening Post
- Small Listening Post, Variant 01
- Small Listening Post, Variant 02

From a single courtyard to a whole village.
Arrange these locations around your own streets and open spaces. Build a welcoming caravan stop, an abandoned district or a settlement slowly surrendering to the sand.
The Roads Beyond Namar
From village streets to the strange wilderness beyond.
Connect your buildings with stone streets, trace caravan routes through the sand, and shape the landscape around Namar.
Stone Streets
From a quiet lane to a busy crossroads, these pieces connect homes, markets and courtyards into a settlement ready to explore.
5 models:
- Straight Stone Street
- Corner Stone Street
- T-Junction Stone Street
- Four-Way Stone Street Junction
- Rounded Corner Stone Street
Sand-Swept Roads
Follow the caravan tracks beyond the last house.
Half-buried paths stretch into the desert. Build a caravan approach, a forgotten junction or the lonely road where your next encounter begins.

5 models:
- Buried Caravan Road
- Buried Road Fork
- Quiet Road Corner
- Buried Road Crossroads
- Rounded Buried Road Corner
The White Cut
Leave the open road. Enter the broken stone.
Shape the edges of an abandoned quarry or frame a narrow passage through pale rock. Straight ledges and corners give your desert a harder, more dangerous face.

3 models:
- White Cut Straight Ledge
- White Cut Inner Corner
- White Cut Outer Corner
The Desert Beyond

Not everything beneath the sand stays buried.
Surround your settlement with dunes, scattered stone and strange glass formations. Build an open wilderness, mark the remains of a forgotten route or reveal the first signs of something moving below.
14 models:
- Compacted Sand
- Small Sand Drift
- Medium Desert Dune
- High Dune Crest
- Sand with Subterranean Movement
- Collapsed Burrow Pit
- Desert Stone Scatter
- Standing Desert Stones
- Black Glass Field
- Low Black Glass Outcrop
- Tall Milky Glass Crystal Cluster
- Half-Buried Glass Ridge
- Resonance Breach, Variant 1
- Resonance Breach, Variant 2
The People of Namar
Every village needs more than walls. It needs people worth meeting.
Populate your streets with guardians, cantors, traders and travelers. 33 character models, including alternate poses, bring faces, tensions and everyday life to your tabletop.
Guardians of the Veil and the Way

Someone must keep the roads open, carry shelter into the heat and stand watch when the caravans stop arriving.
The Guardians give your settlement its protectors. Place them at the gates, beside a stranded traveler or between your party and a road they have been warned not to take.
10 models:
- Marshal Idra Vane, two poses
- Master Orun Sael
- Archivist Meret
- Path Guardian, two poses
- Veil Bearer, two variants
- Saren Vey, Rescuer
- Guardian of the Last Post
Choir of the Second Sun

Voices rise above the courtyard. A mirror catches the light. For a moment, even the market seems to fall silent.
Bring ceremony and unease to Namar with the Choir of the Second Sun. Its cantors, adepts and striking leaders can become the heart of a procession, a mysterious encounter or a story that draws your adventurers deeper into the village.
9 models:
- First Cantor Essara, two poses
- Deacon Zir
- Rank-and-File Cantor
- Mirror Adept
- Lian, Bearer of the Note, two poses
- Maera of the Shade Refuge, Healer
- Battle Skin-Scribe
Residents & Travelers

A trader opens a stall. A glassworker returns to the bench. A family waits in the shade while a guide watches the road.
These are the people who make Namar feel inhabited. Fill your markets and courtyards with everyday life, then choose whose request, discovery or disappearance begins the next adventure.
14 models:
- Namar Glassworker
- Steward of the Three Roads
- Drover and Porter
- Root Gardener
- Night Market Trader
- First Quiet Road Family, Adult
- First Quiet Road Family, Child
- Faceless Refugee
- Kael Ret, Night Guide
- Vella Nir, Voice Collector
- Last Water Carrier
- Last Caravan Scout
- Quiet Road Defender
- Glass Tomb Raider
Life Along the Caravan Roads
Pack animals, desert wildlife and the traces of journeys left unfinished.

A loaded camel waits beside the caravanserai. Another rests in the shade. Beyond the village, a bonebeak watches the road, and the sand holds what remains of an older caravan.
Bring everyday life to your courtyards and caravan scenes, or place a strange discovery beside the path to draw your adventurers further into the desert.
Animals: 7 Models
- Loaded Pack Camel
- Camel That Heard the Sand
- Bonebeak, Pose A
- Bonebeak, Pose B
- Camel Skeleton in Glass
- Resting Camel
- Desert Goat
Life Against the Sand
Twisted trees, thorny vines and stubborn patches of desert growth.

A salt fig tree offers shade in a quiet courtyard. Thorny vines cling to old stone, while low shrubs break through the sand beside a forgotten road.
Bring pockets of life to your settlement. Frame a garden, soften the edges of a ruin or mark a sheltered place where travelers might stop to rest.
Plants: 9 Models
- Salt Fig Tree, Variant A
- Salt Fig Tree, Variant B
- Thorny Desert Vine
- Saltbrush, Variant A
- Saltbrush, Variant B
- Saltbrush, Variant C
- Night Rosette, Variant A
- Night Rosette, Variant B
- Night Rosette, Variant C
What Stirs Beneath the Sand
Desert predators, impossible apparitions and horrors too large to stay buried.

Something follows the caravan beyond the last dune. A procession crosses the desert without a sound. Beneath the road, the sand begins to rise.
Bring danger to the world you have built. From a scorpion lurking beside a ruined wall to the Ring Maw breaking through the ground, these creatures turn familiar routes into encounters your players will remember.
Monsters: 27 Models
- Ash Runners
- Burning Ash Runners
- Desert Monitor Lizard
- Ever-Burning Monitor Lizard
- Lens Moths
- Hollow Saint, two poses
- Mirror Widow
- Procession Without Noon
- Six-Stepper, two poses
- Ring Maw, Emerging, two poses
- Ring Maw, Full Form
- Rib Serpent
- Sand Sidewinder, two poses
- Sun Asp
- Glass-Sting Scorpion, three poses
- Echo Eater
- Caravan Scavenger
- The Unburned
- Awakening Sarcophagus
- The Undersinger’s Pipes Beneath the Road
- The Undersinger’s Head

Build a village worth protecting. Give it something to fear.
The Details That Make a Place
Market stalls, household objects and strange instruments that bring Namar to life.

A water jug beside a doorway. Goods waiting at a market stall. An unfinished piece on a glassworker’s bench.
These details turn buildings into homes and empty courtyards into places where people work, trade and gather. Further from the market, listening frames and resonance beacons hint at another side of life in Namar.
Props & Interior Objects: 29 Models
- Signal Stake Line
- Ground Listener Frame
- Low Sleeping Cot
- Quiet Night Family Table
- Silent Cargo Cart
- White Cut Lifting Tripod with Work Platform
- Simple Three-Legged Stool
- Glass Plate Rack
- Ruined Three Roads Clock
- Modular Market Stall
- Salt Fig and Pod Baskets
- Water Jugs and Measure Board
- Household Storage Wall
- Sealed Glass Sarcophagus
- Straight-Back Household Chair
- Old Funerary Kiln
- Low Limestone Bench
- Caravan Yard Watering Trough
- Glassworker’s Workbench
- Dry Fountain of Return
- Caravan Tent
- Three Roads Signs
- Namar Tumbleweed
- Clay Cooking Hearth
- Faction Interior Accent, Guardian Shelf
- Faction Interior Accent, Choir Niche
- Resonance Wave
- Field Resonance Beacon
- Wash Basin and Pitcher Stand
A Piece of Namar Beneath Every Miniature
From worn village mosaics to the strange ground beyond the walls.

Carry the setting with your characters wherever the adventure takes them. Mosaic, cracked stone, shifting sand and glass formations connect your miniatures to the streets and wilderness of Namar.
Themed Bases: 7 Designs
- Old Namar Mosaic
- Cracked Slab at the Sand Edge
- Loose Sand with Wave
- Black Glass Field
- Buried Caravan Road Sign
- Safe Root Island
- Resonance Burst
