by Hermann Hillmann
THREE WORLDS TO START YOUR ADVENTURE
The first chapter of HEXGRID brings together three environments chosen specifically to give a starting adventuring party a useful foundation.
PINE FOREST
Explore wilderness trails, clearings, rocky ground, and dense woodland.
The Pine Forest provides the perfect setting for encounters with monsters, ambushes, exploration, and wilderness adventures.






CAVERNS
Go beneath the surface into a network of rocky passages and underground chambers.
The Caverns are designed for dungeon adventures, exploration, dangerous encounters, and everything else that lurks beneath the earth.






VILLAGE
Every adventure needs somewhere to begin.
The Village provides streets, buildings, gathering places, and other elements for creating settlements where heroes can rest, prepare for their next journey, meet NPCs, or find themselves in trouble.






