Paranoia: Five Clones From Alpha Complex Miniatures Game Now Available

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Paranoia: Five Clones from Alpha Complex is an “uncooperative” miniatures skirmish and roleplaying game. You command a team of disposable Troubleshooters tasked with highly lethal missions. Since you will inevitably betray or accidentally kill your teammates—and undoubtedly be killed in return—you have an identical squad of backup clones ready to take over.
  • The Backup System: When a character meets an unfortunate end (usually at the hands of a malfunctioning vending machine, or their own paranoid “friends”), the next clone in your 6-pack (numbered 1 through 6, representing your five identical backup copies) steps in to finish the job.
  • Play Modes: The game supports solo, co-op, group, and gamemastered play, allowing players to tackle procedurally generated scenarios, random hazards, and bureaucratic nonsense.
  • Treason and Survival: True to the satirical Paranoia universe, players are actively encouraged to frame each other for treason and shoot their “teammates” in the back, all while navigating their own secret societies and mutant powers.
Key Features
  • Absurdist Ruleset: The system prioritizes dark humor and fast-moving fun over dense rules complexity, featuring over 50 mutant powers and 20 pieces of classic equipment (like Guardbot disguises).
  • Random Hazards: Your team will deal with 10 different status effects (such as Confused, Stressed, and Bleeding) simultaneously, along with hostile threats like IntSec Troopers, Vulture Squadron Warriors, rogue bots, and rival clones.

 

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