The Salt Harbor Customs Quarter – Medieval STL Terrain

by ToyBoy Creative

Core set

A harbor of trade. A quarter of secrets.

Build the opening district of Salt Harbor: five medieval buildings for tabletop roleplaying, skirmishes and display. Begin with the $1 Treadwheel Crane or bring the whole Customs Quarter to your table. Digital STL files; no physical models are shipped.

Five places. One harbor.

The Complete Quarter includes the Customs Gatehouse, Salt Guildhouse, Salt Traders’ Tavern, Stilt Fishmongers’ House and Dusk Guard Lighthouse. Each location gives your encounters a distinct setting, from public inspection to private deals. Character miniatures are optional add-ons.

Customs Gatehouse

The Customs Gatehouse makes every arrival an encounter: inspection, negotiation or a hurried escape. Its archway and elevated rooms give a single landmark several roles on your table. Lift-off sections reveal the interior shown in our sample photographs.

Salt Guildhouse

The Salt Guildhouse is the public face of private power. Its raised rooms, archway and exterior stairs suit merchant negotiations, guarded deliveries and tense searches. Separate sections provide access to the interior shown in the photographs.

Salt Traders’ Tavern

The Salt Traders’ Tavern stands where business meets rumor. Stairs, a raised deck and a waterside approach create several ways into an encounter. Use it for a quiet exchange, an ambush or the beginning of a dockside chase.

Stilt Fishmongers’ House

The Stilt Fishmongers’ House brings the working harbor into view. Its elevated market, timber supports and hanging nets create a distinctive waterside landmark for bargaining, surveillance and illicit exchanges beneath the trading floor.

Dusk Guard Lighthouse

Start your harbor at the Dusk Guard Lighthouse. A rocky base, winding stairs and elevated lookout create a compact encounter location.

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